#include "LocalShader.h"

REGISTER_SHADER(LocalVertexShader, "RayTracingBRDF\\Local.vert")

REGISTER_SHADER(LocalFragmentShader, "RayTracingBRDF\\Local.frag")

REGISTER_SHADER(RayTraceRgenShader, "RayTracingBRDF\\RayTrace.rgen")

REGISTER_SHADER(RayTraceRchitShader, "RayTracingBRDF\\RayTrace.rchit")

REGISTER_SHADER(RayTraceRmissShader, "RayTracingBRDF\\RayTrace.rmiss")




